Globe Gilia Plant: Tips For Growing Gilia Wildflowers
The Globe Gilia plant is native to Brazil. It grows in the tropical forests and grasslands of the country. Its name comes from the fact that it resembles a small globe with its rounded shape. Globes are used as astronomical instruments because they have flat sides which allow them to be easily held up when looking at the sky or other objects in the night sky.
It is considered one of the most common plants in Brazil. Globes grow well in all types of soil conditions, but prefer moist soils. They do not like dry soil conditions and will die if left there too long. However, they can survive without water for several years until their roots become established again after rains bring new moisture to the area. Globes are hardy and adaptable plants that thrive under almost any climate condition.
They are often grown as houseplants and make excellent additions to a garden.
Globes are usually found growing along streams and rivers where they provide habitat for many kinds of fish, amphibians, reptiles, birds and insects. Globes also attract bees to their flowers by producing honeydew. Their flowers last only a few days before wilting away completely leaving behind just the seeds inside the flower’s petals. The withering flowers help the plant reproduce by dispersing vast amounts of seeds to other areas.
Globes do not like to be disturbed while they are growing. If you live in an area where globes naturally grow and decide to dig some up and take them with you make sure you do it carefully. It is best to water the area for several days before digging the globes from their natural environment. Digging out the globes is a labor-intensive work. You can either dig them out with a shovel or your hands.
If you use your hands make sure to wear thick gardening gloves to avoid cuts on your hands from their thorny vines.
Globe Gilia plants prefer partial shade to full sun and do not like to have their roots disturbed when relocated so it’s best to plant them only in areas where you intend for them to permanently live. When planting a globe gilia plant make sure to protect your hands with thick leather gloves to avoid painful puncture wounds from the thorns on their vines.
The gilia flower produces a large amount of nectar which attracts insects, hummingbirds and butterflies. Their white ray and disk flowers are shaped like a small flattened ball. The bright red buds that gradually morph into their white flowers can grow up to an inch across.
Gilia flowers bloom for a long period of time every year, starting in early spring and they continue blooming until late fall. During their peak season they produce the most flowers. Gilia plants grow best in rocky or sandy, well-drained soils in areas that provide four or more hours of sunlight every day. They can survive in almost any type of soil condition although they do require at least one or two feet of soil to anchor their vine.
The globe gilia plant is native to certain areas of the southwestern United States and the state of Texas. It prefers to grow in rocky or sandy soil that is dry. The Gilia grows in large patches and at times can completely take over an area.
Gilia plants are part of the same family as our common Bluebell flower. They are both short-lived perennials and grow well in almost all soil types. These plants prefer to grow in rocky mountainous areas or in sandy and well-drained soil.
Both of these wildflower plants are considered by many plant lovers as weeds. Gilia plants can be easily propagated by division of the rootball, cuttings or by seeds. Gilia flowers are easily grown from seeds and can be planted right outside your doorstep. The flowers will readily grown even if you forget to water them every now and then.
The common name of Gilia is also the scientific name of this plant. It was given this name by the great Swedish Botanist, Carl von Linne, back in 1753. Many people consider the Gilia plant as a short-lived perennial since it lives for only two to five years. It is a very hardy plant and can grow in sandy or rocky soil, dry or wet soil and even in shady areas.
The Gilia plant is also known as the ‘Closed-Eye’ since its flowers appear to be closed eyes. It belongs to the same family as the Bellflower and the Campion. In some areas of the United States it is also called the ‘Dancing Girls’ due to its resemblance to a pair of Dancing Girls.
The Gilia flower (Gilia) is a hardy, easy-to-grow plant with brightly colored flowers that grows profusely in rocky or sandy soil. It often overtakes areas where it grows. It prefers dry, hot, sunny areas. The Gilia can also be found in thickets and open fields where the soil is rocky or sandy. It grows abundantly on the California coast and in rocky places all over the southwestern states.
It grows on dry slopes and in sandy areas. It grows from four to sixteen inches tall.
The Gilia plant grows from a short stalk and has five petals that form a star shape. It has many stamens that are the same color as the petals. The five pointed petals have a lighter color at their base and can range in color from blue, pink, lavender or purple. The plant develops many seeds and can grow into new plants very easily. The stamens are longer than the petals and can be seen more easily from the back of the flower than from the front.
The seeds grow in tiny burrs that attach to anything that brushes up against them.
The flowers open and close during the day. They look like closed eyes and can range in color from blue to pink to lavender or purple. Each blossom is about an inch across and grows in groups of one to twelve flowers on a single stem. The stamens are longer than the petals and can be seen more easily from behind than from the front.
The Gilia plant is a short-lived perennial that grows from four to sixteen inches in height. It is very hardy and can survive even in adverse conditions. It grows rapidly under ideal conditions and can at times take over an area if it is not kept in check. It spreads by seeds that form in small “burs” that readily attach to anything that brushes up against them.
Since the Gilia plant is very common, it has a variety of uses. Native Americans and early settlers used it as a food source in the spring when other food was scarce. It can be eaten either raw or cooked. The entire plant is edible, but some cultures consider the seeds to be poisonous.
In gardens, the Gilia plant can be grown in a flower or rock garden. It can also be used to keep away weeds in a vegetable patch, since it grows so vigorously.
Its flowers can be used for decoration and the seeds are popular with birds.
The Gilia plant and its flowers have many uses. The thick, oily leaves can be used to make a yellow dye. The seeds are very hard and can be used as beads. The stems and roots can be used for weaving.
The petals can be dried and stored for later use in potions and spells since they are believed to have magical properties. The petals are used in love potions and spells since they are a symbol of joy and happiness. They should only be gathered at dawn, when the dew is still on the petals.
The petals can also be added to bathwater for an enjoyable experience, as they are said to have properties that can soothe the nerves. They are also used to treat anxiety and panic attacks. They are also used in spells to promote inner strength, valor and bravery.
The dried stamens can be used to make a mild painkiller syrup.
The Gilia plant has many other uses that are still being discovered. It grows abundantly and is easy to recognize, making it a great choice for folk magicians and witches who prefer to use natural ingredients in their spells and potions.
The Gilia plant can be found growing naturally in fields, meadows, open woods and forest edges. It can also be found growing wild along roads and at the edge of towns and cities. It often grows in large colonies, as the seeds are spread by birds and small mammals that enjoy eating the seeds. It is a hardy plant that can grow almost anywhere. Though it prefers sunny, dry areas with sandy or rocky soil, it can also be found in thickets, open fields and roadsides.
At dawn on a day when the moon is waning, go to a Gilia patch that you want to take over. Carry a bucket, mattock and shovel. You will also need a pillowcase and something to carry the gilia in.
Choose a clump of gilia at the edge of your chosen patch. Get down on one knee and gently pull it up by the roots until you have a fist-sized clump. Be careful not to get any dirt on the flowers.
Place the clump in the pillowcase and hit it with the shovel until you have broken all of the roots off. There should be a lot of dirt on the gilia plants.
Quickly place the plants into your container, as they wilt quickly. You can water them with magic to keep them alive for several days.
Once you have enough gilia, return home immediately.
If you do not have enough gilia to bother with this, you can buy it from the local herbwoman. Gilia is not used in potions of great power, so it is not hard to find. You might have to pay more than you want for some of the rarer ingredients, but if you are looking to save time and effort, it is well worth it.
You should find everything you need at home. Look for a recipe that uses gilia and set to work. Do not try to create one, just follow what is written.
If the dried stamens are called for, then crush them between two rocks.
Do not try to substitute anything else for the gilia, as it serves more purposes than just adding flavor.
Finally, make sure everything in the potion is edible. You don’t want to poison yourself with your own creation!
Chapter Two: The First of Three
So, you’re interested in becoming a Potion Master, eh?
Consider this your guide to the basics. I’ll assume that if you’re reading this, you already have a grasp on the magical theories behind potions. If not, go ask one of the local hedge wizards; they’ll point you in the right direction.
Magic and potions are closely intertwined, as one might expect. A single potion can contain enough magic to fuel a spell or two. Of course, the complexity of the potion will depend on your skill in potions, as well as your magical prowess.
The main ingredients in potions are herbs. These are typically found outside, in the wilderness where they grow naturally, but can also be found (though less commonly) in apothecaries and herbalists in towns that have them.
The main use of potions is, of course, to heal people. You can also use potions in alchemy to create explosives, ammunition, and other such things.
Be careful, though; some potions can cause as much harm as good. It’s a good idea to have a stockpile of healing potions when fighting hostile mobs or dungeons full of hostile creatures. Some potions can even put you into a state of suspended animation, allowing you to live long enough to survive deadly situations.
You can brew potions in bottles or vials, and add a label that indicates the potion’s effect. However, if you intend to sell your potions, keep in mind that glass bottles are costly to make and require a glassblowing pipe, as well as a furnace. Vials are much more common, though they’re less sturdy for obvious reasons.
You can drink potions by pouring them directly into your mouth, though some potions will need to be ingested with water or another liquid.
To create a potion, start by placing a fire under a cauldron. When the fire’s hot enough, throw some water in along with your ingredients.
The best stoves are fueled by coal or wood, though you can also use regular fire if you want to save money; just know that it will take longer for the ingredients to heat up and you’ll have to regularly add more fuel to keep the fire going.
Sometimes you want to speed up the process a bit. You can do this by throwing in a few gold coins. Alternatively, if you’re trying to save money, you can throw in an iron ingot. However, that is significantly less effective and you run the risk of burning the pot and ruining the ingredients.
You’ll know your potion is ready when steam starts pouring out of the pot; just be careful that you don’t get scalded!
When the potion is finished, a tall slender Faerie will emerge. She’ll tell you the name of your potion, its effects and side effects (if any), and give you a bit of advice on selling it.
You’re all set!
Chapter Three: Getting Started
So you’ve made your first potion. Congratulations!
Well, you can start by drinking it, although I wouldn’t recommend doing that for more than one reason.
First of all, unless you have an absolutely incredible metabolism and an iron stomach, you probably don’t want to be drinking something you just whipped up with ingredients you barely know anything about. Second of all, you’re going to want to sell whatever potions you make so you can make a little bit of coin.
So, now what?
Well, now the fun part begins.
Making a profit with potions is not easy. You’re going to be competing with the Gnomes, who can crank out potions by the dozen and have them be effective. You’re also going to be dealing with idiotic customers who will blame you for whatever side effects occur after drinking your potions, even if the problems were obviously caused by something else.
However, if you want to get anywhere in this life, you’re going to have to take risks.
The easiest way to make money is to simply go to the nearest village, sell some potions, and return home. However, it’s best if you’ve done your research and know exactly what the people in that village desire most. Of course, there will be some variation, but you can bet your bottom dollar that they’ll want potions that fulfill those wants.
You should also have a general idea of what other merchants are selling there. If there’s a tailor selling cloth, you’d best not go selling clothing enhancements, as you’ll have no hope of competing and will just end up losing money. In fact, you should only sell things that nobody else is selling, or things that are in such high demand that you’ll be able to make a considerable profit.
Some villages will be so poor that they can’t afford anything, even basic necessities. In this case, you’re better off looking elsewhere.
The best villages to go to are the ones with small populations and a lot of money. These will be harder to find, but the profits you’ll make if you can get into one will more than make up for your time.
You should generally avoid Gnome settlements. Not because they have a large population, but because they have an even larger militia that will not take kindly to you trying to steal their customers.
If you’re looking for a list of potential villages to sell in, you can find a list for Core-player races here, and a list for Non-core player races here.
Before you set off, you should really consider the time that it takes for you to walk to a village, the profit that you’ll make from selling there, and the probability that you won’t get arrested or killed while trying to sell. There’s really no point in rushing into things.
-Distances to Major Settlements-
Here’s a helpful list of major settlements in the area and how far they are from one another. It’s helpful for calculating how long it would take to get to a certain place, or whether or not you can make it there before nightfall.
“Haven” refers to the Kingdom of Nalin, as all the other locations are technically called outlying settlements or hamlets.
Haven (Kingdom of Nalin) ~60 miles
Weep (Kingdom of Nalin) ~45 miles
Shadowbrook (Barony of Rask) ~70 miles
Broken Blade (Empire of Thyatis) ~80 miles
Stormwatch (Empire of Thyatis) ~55 miles
Sunset Pass (Empire of Arat) ~40 miles
Velitrium (Empire of Arat) ~80 miles
Crimson Bay (Empire of Arat) ~75 miles
Note that these are “as the bird flies” distances. The roads don’t necessarily go in a straight line from one location to another, especially not in this area. Also, the roads in this area are largely untraveled and in disrepair. It’s going to take you a lot longer to get anywhere, especially through the swamp.
Once you’ve decided on a general direction and you’ve packed everything on your horse, you’re all set to start your career as a travelling merchant! Just remember to buy goods in one location and sell them for a higher price in another. You can do this as much or as little as you like. The only limit is your own ambition.
If you want some help getting started, look for my future posts. I’ll try to help aspiring young merchants like yourself out by identifying good places to buy and sell goods.
Good luck and happy trading!
Your father goes by the nickname “Tough Skin” for his ability to endure long stretches of battle. He’s a soldier through and through, and you know that you inherited your strength from him. Your mother on the other hand had a real knack for business, which is something you definitely got from her. While she lived in this world, she made sure to take care of all the important details. It’s one of the reasons why you were able to leave your farm life and become a travelling merchant.
While your father stays with the horses, you and your mother enter the trading post. It’s not much to look at from the outside. The wooden walls are stained with old pine tar and absolutely crawling with termites. The only real decoration is a faded sign that reads “Klyton Market Trading Post” with an arrow pointing towards the door.
Inside isn’t much better. It’s a single room structure with bare wooden floors. The place is rather dark, so someone has taken the time to draw a black circle on the floor and attach lanterns to the walls.
A man with a balding head wearing a faded blue tunic stands by a small counter muttering something under his breath. Upon seeing your mother he stops what he’s doing and addresses you directly:
Are you from Nalin?”
“Yes, I am” you reply.
“Good, because we need someone to pick up some goods in Nalin and deliver them to an associate in the Delantium Kingdom.”
“That’ll be quite a journey,” your mother asks.
“We were thinking ten gold for the trip.”
You look over at your mother. This seems like an astronomical sum of money, especially considering the long distance involved.
While you’re pondering the cost, the owner notices you looking over at your mother and he takes it upon himself to address your concern.
“Look, I know it’s a lot, but considering the distance and potential danger, its not that unreasonable. If you really think it’s too much then I’ll give you a call when we need someone else to take the trip.”
You look over at your mother again. She just shrugs and nods.
“Fine, it’s a deal,” you say.
“Good, thanks for doing business with us. I’ll have my man give you the directions to his place and when you get there tell him Jarek sent you.”
After writing down some simple directions, he says goodbye to your mother and wishes you good luck on your trip. You thank him and walk out the trading post with your mother.
Your father, who is still sitting on top of the horse, asks if you got the information you need. You and your mother nod and as you write down the directions he gives a faint smile before saying:
“I knew you could handle it.”
You and your mother walk over to the horses and get on. While riding back to the farm, you mentally prepare yourself for this long trip. Your mother must sense your apprehension because she places a comforting hand on your shoulder and says:
“Don’t worry. I’m sure everything is going to be all right.”
That night around the dinner table, your father says:
“I’m glad you took initiative and decided to go with Zal’s plan. I was really worried this wouldn’t work out.”
Surprised, you look over at your mother who is also surprised.
I just took Zal’s suggestion over yours,” your father says in a matter-of-fact tone.
“Well, it was still a good idea. Thanks for supporting me,” Zal says.
Your father looks over at you and shakes his head.
“I’m not surprised though. You’ve always had a knack for knowing what to do.”
You smile at your father’s remark.
“Now let’s eat.”
You and your mother eat in silence. You had no idea your father thought so highly of you. It makes you feel warm inside.
Later that night, you lay in bed thinking about how much your life has changed over the past few months. Your thoughts then turn to what will likely happen when you reach the Delantium Kingdom…
Five days later…
Your mother hugs you goodbye as you sit upon your horse awaiting her words. She looks older than she did just a few days ago. Her eyes are red and puffy from all the crying she’s done since you arrived. You’re not sure if it’s because she realizes that you’re going to grow up and leave her or if its because she fears whether or not she’ll ever see you again.
“Zalan will never be the same without you…” she says softly.
“I’m sure I’ll be back before you know it. I promise,” you say trying to reassure her.
She nods and after one last look at you she turns away from you and heads back inside the farmhouse. Your father approaches you and hands you a shortsword hilt first. You grab it with your right hand and pull it out slowly.
“It was my sword once upon a time, it’s yours now. May you do better with it than I did.”
You nod and say, “I’ll give it back when I come back home after kicking some Denak butt.”
He laughs and says, “Well, I’m sure it will face worse enemies than Denak in the future. But I’m sure you’ll do your best.”
With those last words of advice, your father turns away from you and heads back inside the house. You are now ready to go.
You and Zal ride east towards the rising sun. You’ll reach the border in a couple of days thanks to Zal’s knowledge of the area. You feel more prepared for whatever might come than you did back when you first ran away from home. You’re older and wiser now, and certainly more deadly.
You look over at Zal and think about how much you’ve changed since first seeing her dance upon the tavern stage. She’s no longer that young and carefree girl now, but a woman with feelings and a past she prefers not to talk about. You wonder if you’ll ever tell her about your past, and decide that you won’t. It’s best left in the past after all.
Your mother was right in that Zalhan isn’t going to be the same without you, but you know someone will take your place. It’s just the way the mercenary life works. The Zalan Empire will always need its soldiers, and its soldiers will always need a place to drink.
The next few days pass relatively quickly. The road is busy with merchant caravans and the odd hansom cabriolet passing each other as they travel in both directions. You’ve decided to head for the city of Nuro because it’s generally where most mercenary groups are hired from. You figure you’ll have better luck finding work there.
The surroundings begin to change from farmland to a more dusty landscape. Fewer farms dot the landscape and more shantytowns can be seen along the road. The economy seems to be in a bit of a downturn region.
The weather starts getting cooler at night and you know you’ll soon be entering the Nuro Mountains. You start seeing ice and snow at higher elevations, and expect to definitely encounter some on your way through. Zal says that there’s always an pass available, but it’ll be a difficult one.
The nights are definitely getting colder. You camp for the night and both of you huddle around a small fire for warmth. Zal takes out her lute and plays a song, but even the beautiful music can’t keep away the impending doom that tomorrow will bring. You soon fall asleep without bothering to set up watch.
As you wake up the next day, you hear a ruckus outside of your tent. Your first thought is to grab your sword, but you soon hear Zal’s voice.
“Hey! Get away from there!” You hear her shout.
You step outside to see a small group of goblins has surrounded your camp. One of them is holding Zal’s discarded lute. All of them turn in your direction, but make no move to attack. They stare at you eagerly, almost waiting for you to make the first move.
Uh, Zal? What’s going on?”
Zal walks over to you and says “Just don’t attack them and they won’t attack you.” She takes out her dagger and throws it at the goblin with her lute. The goblin catches it between the eyes and falls down dead. The others soon follow as Zal dispatches them with several precise throws.
“Well, that was fun.
Shall we get going?”
As you and Zal move past the dead goblins on the ground, you notice something peculiar about one of them. The sunlight reflecting off of his green skin turns into a rainbow of colors. You turn to Zal who is already walking and call out to her.
“Hey, Zal! Look at this!”
As she turns to look at the dead goblin, her face suddenly changes to one of shock and horror.
“What the… Is that…”
A rainbow goblin?
Yeah!” You say fairly certain of what you are seeing.
You’ve heard of them in tales, but you’ve never seen one before. Zal has, and based on her reaction she isn’t pleased to see one.
“We have to kill it! Grab a weapon!” She shouts, looking frantic.
They’re just goblins with a pretty coat of paint!” You say, confused.
“You don’t understand! We have to kill it now!”
Zal isn’t one to panic, but she looks really worried about this goblin. With all the traveling you’ve done with her, you’ve learned that when she gets like this, you should probably listen.
“Alright, alright. Let me just grab my sword.” You say and walk over to your tent. You pick up your longsword and walk back to where Zal is standing.
“Okay, I’m ready. What ab…”
Before you can react, Zal draws her dagger and throws it at the rainbow goblin’s heart. It falls down dead with a look of surprise on its face. The dagger’s tip is embedded in its heart. You stare at it in disbelief.
What was that for?
! I had it under control!”
“No, you didn’t. This was a rainbow goblin. Everyone knows that if you want to kill one, you have to do it in one throw. Two throws and they get away.”
“Oh, well why didn’t you just tell me that before I grab…”
You stop yourself mid-sentence as the realization hits you. Zal looked really worried about this goblin.
Sources & references used in this article:
Experiments on When and How to Sow Native Annual Wildflowers by L Gordon – 2017 – cnpssd.org
Wildflower seed mixes for interior Alaska by OC Rutledge, PS Holloway – 1994 – scholarworks.alaska.edu
VASCULAR PLANTS OF MIDLAND AND GRASS MOUNTAIN by L Goddard, WFF Drypoteridaceae, HF Equisetaceae… – academia.edu
Flowers of Point Reyes National Seashore by RS Ferris, RS Ferris – 1970 – books.google.com
Lone Star Field Guide to Wildflowers, Trees, and Shrubs of Texas by D Tull, GO Miller – 2003 – books.google.com